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Beginning Game Programming with Flash epub download

by Hamsa Suri,Lakshmi Prayaga


It's title is "Beginning Game Programming with Flash", however it does almost nothing to teach you how to. .It might be a bit more advanced book, but at least the examples in it work and the information is accurate.

It's title is "Beginning Game Programming with Flash", however it does almost nothing to teach you how to program games using flash. Besides the obvious omission of the 'game' part, the code examples often do not match up with text. void' is not the same as 'Void'.

If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with a.

If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols

Start by marking Beginning Game Programming with Flash as Want to Read . Hamsa Suri, Lakshmi Prayaga

Start by marking Beginning Game Programming with Flash as Want to Read: Want to Read savin. ant to Read. Hamsa Suri, Lakshmi Prayaga. A book written for introductory game programming and multi media students interested in learning how to use Flash to create games. It covers various useful elements of game programming through action script and through the GUI interface of Flash. It is suitable for users who are ready to learn more about the GUI and make programming games.

Lakshmi Prayaga, Hamsa Suri.

Электронная книга "Beginning Game Programming with Flash", Lakshmi Prayaga, Hamsa Suri. Эту книгу можно прочитать в Google Play Книгах на компьютере, а также на устройствах Android и iOS. Выделяйте текст, добавляйте закладки и делайте заметки, скачав книгу "Beginning Game Programming with Flash" для чтения в офлайн-режиме.

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Автор: Suri, Hamsa Prayaga, Lakshmi Название: Beginning game programming . Описание: You can start game programming in a flash. Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game?

Описание: You can start game programming in a flash. Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you!

Beginning game programming with Flash. Cengage Learning, 2008. Game,'What'and'How'with Graphics Objects. Journal of Object Technology 4 (9), 39-58, 2005.

Beginning game programming with Flash. Want to become a music composer?: try with intermediate programming skills. Journal of Computing Sciences in Colleges 27 (2), 108-113, 2011.

A book written for introductory game programming and multi media students interested in learning how to use Flash to create games. It covers various useful elements of game programming through action script and through the GUI interface of Flash

A book written for introductory game programming and multi media students interested in learning how to use Flash to create games.

If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols. Once you are comfortable working with the GUI, you'll dive into using ActionScript, the language used to write code in Flash, which controls the graphics, sound files, and interactivity between the player and the game assets. As you work through the book you'll discover how to create a storyboard for a game, add animation and visual effects, insert movie clips and sound files, apply math and physics concepts to make game objects move, and develop and test a Flash game. Easy-to-follow, step-by-step instructions walk you through each step of the game-building process, and end-of-chapter exercises, tutorials, and games-based projects help you reinforce and apply the concepts you have learned. "Beginning Game Programming with Flash" covers all the essential elements of game programming, making it a comprehensive and fun guide for beginning game programmers.

Beginning Game Programming with Flash epub download

ISBN13: 978-1598633986

ISBN: 1598633988

Author: Hamsa Suri,Lakshmi Prayaga

Category: Computers and Technology

Subcategory: Web Development & Design

Language: English

Publisher: Course Technology PTR; 1 edition (December 17, 2007)

Pages: 250 pages

ePUB size: 1304 kb

FB2 size: 1730 kb

Rating: 4.1

Votes: 463

Other Formats: mbr txt rtf lrf

Related to Beginning Game Programming with Flash ePub books

Inth
I think it could be good... I just made a hentai flash game really long and with good art (not bad pointing in newgrounds and games of desire) that's why i tried to buy this book of programming in flash... but... ufff... mother of hell... This is imposible for me! even in the lowest level of all is too complicated for me. So i can't review really well because i did not understand anything (and ei... i did not want too... i'm an artist, not a programmer XD).

sorry for this review, but is the truth...

P.D. i put 4 stars, because i think that the book is not bad, it's just not understandable for me xD.
Inth
I think it could be good... I just made a hentai flash game really long and with good art (not bad pointing in newgrounds and games of desire) that's why i tried to buy this book of programming in flash... but... ufff... mother of hell... This is imposible for me! even in the lowest level of all is too complicated for me. So i can't review really well because i did not understand anything (and ei... i did not want too... i'm an artist, not a programmer XD).

sorry for this review, but is the truth...

P.D. i put 4 stars, because i think that the book is not bad, it's just not understandable for me xD.
Dondallon
Crappy book, incomplete exercises, contradictory explanations. Even our professor could not continue with the class because of this crappy book. All in the class had problems trying to make all exercises work as described in the book so we passed the class because the professor had to but not because we learned something. DO NOT BUY, you will not learn anything.
Dondallon
Crappy book, incomplete exercises, contradictory explanations. Even our professor could not continue with the class because of this crappy book. All in the class had problems trying to make all exercises work as described in the book so we passed the class because the professor had to but not because we learned something. DO NOT BUY, you will not learn anything.
JoJogar
This is ok for the beginner, lots of info. and lots to digest. I would suggest a beginner should read just for the hints.
JoJogar
This is ok for the beginner, lots of info. and lots to digest. I would suggest a beginner should read just for the hints.
GoodLike
I thought this book was not that great. If you want to learn beginning flash programming I would buy "Real World Flash Game Development", or Gary Rosenzweig's book. I didn't like the games in this book and it was difficult to pick much up for me anyway.
GoodLike
I thought this book was not that great. If you want to learn beginning flash programming I would buy "Real World Flash Game Development", or Gary Rosenzweig's book. I didn't like the games in this book and it was difficult to pick much up for me anyway.
Buge
This book has several typos throughout its contents. The directions listed are unclear and inconsistent. All around a horrible book for any beginner.
Buge
This book has several typos throughout its contents. The directions listed are unclear and inconsistent. All around a horrible book for any beginner.
Whiteseeker
I'm rarely extremely negative about a book, but this one was terrible. It's title is "Beginning Game Programming with Flash", however it does almost nothing to teach you how to program games using flash.

Besides the obvious omission of the 'game' part, the code examples often do not match up with text. There was very little editing or quality control work done to make sure the text was done right. In a case sensitive language like ActionScript you cannot allow automatic text capitalization. 'void' is not the same as 'Void'. For an experienced programmer, you might be able to sort out the places where variables don't match up because of letter case or outright misspelling, but for a beginner guide, even a simple thing like a case sensitive error can cause you to spend hours trying to figure out why the example you copied out of the book doesn't work.

Furthermore the authors didn't pay attention to the units associated with various variables. One example is the 'rotation' property of movie clips. When they demonstrate this, they provide a button to rotate a movie clip, however they seem to think the number should be in the form of a percentage like '0.30' for 30 percent, however the proper units for rotation is degrees. So the button assigned '0.30' rotation rotates the object .3 of 1 degree, ie. it is not visible. Of course the text is inconsistent and the example code doesn't match with the code they tell you to type in using their step by step instructions.

I could go on and on here listing inaccuracies, bad editing practices, and omissions. But, please just don't buy this book. Buy 'Action Script Game Programming University' instead. It might be a bit more advanced book, but at least the examples in it work and the information is accurate.
Whiteseeker
I'm rarely extremely negative about a book, but this one was terrible. It's title is "Beginning Game Programming with Flash", however it does almost nothing to teach you how to program games using flash.

Besides the obvious omission of the 'game' part, the code examples often do not match up with text. There was very little editing or quality control work done to make sure the text was done right. In a case sensitive language like ActionScript you cannot allow automatic text capitalization. 'void' is not the same as 'Void'. For an experienced programmer, you might be able to sort out the places where variables don't match up because of letter case or outright misspelling, but for a beginner guide, even a simple thing like a case sensitive error can cause you to spend hours trying to figure out why the example you copied out of the book doesn't work.

Furthermore the authors didn't pay attention to the units associated with various variables. One example is the 'rotation' property of movie clips. When they demonstrate this, they provide a button to rotate a movie clip, however they seem to think the number should be in the form of a percentage like '0.30' for 30 percent, however the proper units for rotation is degrees. So the button assigned '0.30' rotation rotates the object .3 of 1 degree, ie. it is not visible. Of course the text is inconsistent and the example code doesn't match with the code they tell you to type in using their step by step instructions.

I could go on and on here listing inaccuracies, bad editing practices, and omissions. But, please just don't buy this book. Buy 'Action Script Game Programming University' instead. It might be a bit more advanced book, but at least the examples in it work and the information is accurate.
Togor
This book offers a wonderful approach. It does a great job of explaining how ActionScript (yes, ActionScript 3.0) works.

HOWEVER ...

This book also sports some critical typographical errors. And those typographical errors sometimes occur in tutorials' Flash ActionScript code (yes, the very code that folks buy the book to learn).

Simply put, if you follow the instructions carefully, some of the tutorials will not work. (At least they didn't for me!)

Here's an example:

One of the book's tutorials (p. 32) tells readers to create something and name it "mc_ball1."

After that, the tutorial does not mention "mc_ball1" again. Instead, the tutorial tells readers to type code for something named "mc_ball" (note the missing "1").

Okay, a missing "1" might seem like a little thing. But, if a programmer follows the book's written instructions, her project will not work. The code is designed to make to "mc_ball" do something. But there is no "mc_ball." There is an "mc_ball1" -- and it never receives any instructions from the code.

This book's title states that it is for beginners. Beginners probably do not have the skill to troubleshoot typographical nuances in ActionScript.

And, unfortunately, there are several of these types of errors in this book.

So, I'm afraid that the current edition may be of limited value to most beginning Flash programmers. The next -- carefully edited -- version of this book might be great for beginners.

In the meantime, I'm afraid that this version might frustrate them.
Togor
This book offers a wonderful approach. It does a great job of explaining how ActionScript (yes, ActionScript 3.0) works.

HOWEVER ...

This book also sports some critical typographical errors. And those typographical errors sometimes occur in tutorials' Flash ActionScript code (yes, the very code that folks buy the book to learn).

Simply put, if you follow the instructions carefully, some of the tutorials will not work. (At least they didn't for me!)

Here's an example:

One of the book's tutorials (p. 32) tells readers to create something and name it "mc_ball1."

After that, the tutorial does not mention "mc_ball1" again. Instead, the tutorial tells readers to type code for something named "mc_ball" (note the missing "1").

Okay, a missing "1" might seem like a little thing. But, if a programmer follows the book's written instructions, her project will not work. The code is designed to make to "mc_ball" do something. But there is no "mc_ball." There is an "mc_ball1" -- and it never receives any instructions from the code.

This book's title states that it is for beginners. Beginners probably do not have the skill to troubleshoot typographical nuances in ActionScript.

And, unfortunately, there are several of these types of errors in this book.

So, I'm afraid that the current edition may be of limited value to most beginning Flash programmers. The next -- carefully edited -- version of this book might be great for beginners.

In the meantime, I'm afraid that this version might frustrate them.
This book is an incredible guide to learning ActionScript 3.0! So far I have only noted one MINOR typo in the code. The rest of the code appears to work flawlessly.

AS3 is a great new flavor of ActionScript but it can be tricky for those who are new to Flash or just new to 3.0. The projects are a lot of fun! By the time I made it through the book, I understood all the basic piece required to make my own Flash Game.

I think that this book would be a useful reference for anyone who wants to learn more about using Adobe Flash such as beginning Web designers and animators because it teaches you, in very easy terms, how to control your Flash creations!

To recap: This book is an excellent source for beginners because it leaves you feeling confident and ready to expand your skills.
This book is an incredible guide to learning ActionScript 3.0! So far I have only noted one MINOR typo in the code. The rest of the code appears to work flawlessly.

AS3 is a great new flavor of ActionScript but it can be tricky for those who are new to Flash or just new to 3.0. The projects are a lot of fun! By the time I made it through the book, I understood all the basic piece required to make my own Flash Game.

I think that this book would be a useful reference for anyone who wants to learn more about using Adobe Flash such as beginning Web designers and animators because it teaches you, in very easy terms, how to control your Flash creations!

To recap: This book is an excellent source for beginners because it leaves you feeling confident and ready to expand your skills.