» » MUD Game Programming (Game Development)

MUD Game Programming (Game Development) epub download

by Ron Penton


Develop your own Multi-User Dungeon games! . If you have a basic knowledge of C++, MUD Game Programming gives you everything you need to know to begin programming your own MUD games.

Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. They also have an additional appeal for game programmers-they serve as the foundation for today's Massively Multiplayer Online Role Playing Games. The fundamentals of network basics are put to the test as you work your way through a simple MUD program. Put your new skills to work as you wrap things up with a more advanced, robust MUD.

Items related to MUD Game Programming (Game Development). Ron contributed a chapter in the book titled ?Game Programming All in One? published by Premier Press

Items related to MUD Game Programming (Game Development). Penton, Ron MUD Game Programming (Game Development). ISBN 13: 9781592000906. MUD Game Programming (Game Development). Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron contributed a chapter in the book titled ?Game Programming All in One? published by Premier Press.

I'll be starting Ron Penton's MUD book very soon. What such books will be mostly or completely missing are some of very important changes in development. Does anyone know where I can find his site or at least the necessary updates to make the most out of going through his book? Thanks.

Oracle SQL Plus: The Definitive Guide (Definitive Guides). Secrets of the Mud Wizards: Playing and Programming Muds, Moos, Mucks, and Other Internet Role-Playing Games. Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games (Premier Press Game Development). Playing Muds on the Internet.

Develop your own Multi-User Dungeon games Multi-User Dungeon games are still going strong. They also have an additional appeal for game programmers?they serve as the foundation for today's Massively Multiplayer Online Role Playing Games. Get ready to bu Develop your own Multi-User Dungeon games Multi-User Dungeon games are still going strong.

This book provides an introduction to Internet MUDs for new users, a reference guide . It is definitely worth getting at any price and is the only book of its kind. MUD Game Programming (Game Development) Paperback.

This book provides an introduction to Internet MUDs for new users, a reference guide for more experienced MUD users. I spent a long time finding a good copy of this and finally got it, but it was worth the wait. There is so much good stuff here (I won't summarize as that's already been done above) and there really is something for everyone interested in MUDs. Again, get your copy while you can because this is getting hard to find.

Поиск книг BookFi BookSee - Download books for free. Game Programming All in One. Bruno Miguel Teixeira de Sousa. Категория: Computer Science, Game Programming. 2. 7 Mb. Tricks of the Windows Game Programming Gurus.

Games Strategy Guides. Games Development & Programming. MUD Game Programming. By (author) Ron Penton.

Ron Penton is an independent programmer with a primary interest in computer games. Ron contributed a chapter in the book titled ¿Game Programming All in One¿ published by Premier Press. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo. Series: Game Development.

MUD Game Programming. Data Structures for Game Programmers (Premier Press Game Development). Category: Computer Graphics. 1. 8 Mb. 2 Mb.

Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It?s no wonder?they?re easy to create and easy to access. They also have an additional appeal for game programmers?they serve as the foundation for today?s Massively Multiplayer Online Role Playing Games. In order to create an MMORPG, you need to know MUD programming. Get ready to build your foundation! If you have a basic knowledge of C++, "MUD Game Programming" gives you everything you need to know to begin programming your own MUD games. The fundamentals of network basics are put to the test as you work your way through a simple MUD program. Put your new skills to work as you wrap things up with a more advanced, robust MUD. Pull out all the stops and test your creativity with the flexible aspects of your new MUD engine.

MUD Game Programming (Game Development) epub download

ISBN13: 978-1592000906

ISBN: 1592000908

Author: Ron Penton

Category: Computers and Technology

Subcategory: Programming

Language: English

Publisher: Course Technology PTR; 1 edition (December 11, 2003)

Pages: 704 pages

ePUB size: 1940 kb

FB2 size: 1577 kb

Rating: 4.5

Votes: 876

Other Formats: mobi rtf lit txt

Related to MUD Game Programming (Game Development) ePub books

Malien
This book is definitely right up there with "Secrets of the MUD Wizards" which, sadly, is no longer available. If I had to pick a 'next best', however, Penton's book would be it.

There's a lot of great introduction and overview here, as well as detailed examples on socket programming and handling connections. There's information and examples on topics as basic as combat and character interaction and topics as advanced as embedding scripting languages (Lua, Python, etc).

This book is heavy on content (it's almost phone book size, after all) but it's fairly well organized and well thought out. I loved reading through this book and consider it to be a great reference for anyone doing MUD programming. This book will serve you well whether you're advanced or a beginner, and whether you're coding a MUD from scratch or tinkering with an existing public codebase.

I highly recommend this to anyone interested in the finer points of coding a MUD server and learning more about this fascinating part of the online gaming that doesn't get much treatment these days. There are very few good books on MUD programming, and this is one of them.
Malien
This book is definitely right up there with "Secrets of the MUD Wizards" which, sadly, is no longer available. If I had to pick a 'next best', however, Penton's book would be it.

There's a lot of great introduction and overview here, as well as detailed examples on socket programming and handling connections. There's information and examples on topics as basic as combat and character interaction and topics as advanced as embedding scripting languages (Lua, Python, etc).

This book is heavy on content (it's almost phone book size, after all) but it's fairly well organized and well thought out. I loved reading through this book and consider it to be a great reference for anyone doing MUD programming. This book will serve you well whether you're advanced or a beginner, and whether you're coding a MUD from scratch or tinkering with an existing public codebase.

I highly recommend this to anyone interested in the finer points of coding a MUD server and learning more about this fascinating part of the online gaming that doesn't get much treatment these days. There are very few good books on MUD programming, and this is one of them.
SupperDom
When I read Ron Penton's first book, Data Structures for Game Programming, I couldn't wait to see what he did next. MUD Game Programming lived up to all of my expectations, and indeed surpassed them.

The author has an extraordinary knack for making complex topics understandable -- and, equally important, making them interesting. Reading MUD Game Programming is like having a friendly, cheerful expert sitting down next to you and showing you the tricks of the trade. Instead of just telling you what to do, he explains the thinking behind the decisions that go into the design of a complex program such as a MUD server, enabling you to make the decisions that are right for your own project, which might not be the same. You end up with not just knowledge but understanding.

I highly recommend MUD Game Programming to people doing any type of network-based multiplayer programming, not just traditional MUDs. I'd give this book six stars if they'd let me.
SupperDom
When I read Ron Penton's first book, Data Structures for Game Programming, I couldn't wait to see what he did next. MUD Game Programming lived up to all of my expectations, and indeed surpassed them.

The author has an extraordinary knack for making complex topics understandable -- and, equally important, making them interesting. Reading MUD Game Programming is like having a friendly, cheerful expert sitting down next to you and showing you the tricks of the trade. Instead of just telling you what to do, he explains the thinking behind the decisions that go into the design of a complex program such as a MUD server, enabling you to make the decisions that are right for your own project, which might not be the same. You end up with not just knowledge but understanding.

I highly recommend MUD Game Programming to people doing any type of network-based multiplayer programming, not just traditional MUDs. I'd give this book six stars if they'd let me.
Hawk Flying
well, the concepts aren't completely dead.

this book teaches you about some template programming, sockets, threading, considers portability LINUX/Windows, and some important decisions about game design.

I hadn't used c++ for a long time so i did most of the stuff in c# (which because i couldn't use multiple inheritance or templates it was difficult at times, but i enjoyed it anyhow)

It's too bad muds are nearly dead... however the concepts learned here can apply to any network game development especially for those on linux platform i would imagine (altho i haven't developed on linux)
Hawk Flying
well, the concepts aren't completely dead.

this book teaches you about some template programming, sockets, threading, considers portability LINUX/Windows, and some important decisions about game design.

I hadn't used c++ for a long time so i did most of the stuff in c# (which because i couldn't use multiple inheritance or templates it was difficult at times, but i enjoyed it anyhow)

It's too bad muds are nearly dead... however the concepts learned here can apply to any network game development especially for those on linux platform i would imagine (altho i haven't developed on linux)
Opimath
The book starts simply and builds complexity. I would disagree it's a "hack". It's a very good start on the foundations of MUD programming, but for those who are still doing this (all 3 of them) you'll find that the complexity of the systems and design patterns used will be far different from what is illustrated in this book.

Still, it's fun. Buy it. It's a great start.
Opimath
The book starts simply and builds complexity. I would disagree it's a "hack". It's a very good start on the foundations of MUD programming, but for those who are still doing this (all 3 of them) you'll find that the complexity of the systems and design patterns used will be far different from what is illustrated in this book.

Still, it's fun. Buy it. It's a great start.
Survivors
I found this book very easy to read & follow. The author provides a good primer on network/socket programming (that alone made it worth the purchase) as well a decent framework for creating a mud. It helps to have a little background in c or c++. This book is perfect for someone who hasn't programmed in awhile but wants a fun project to get involved in. Still, the book is fairly self-contained and with some patience, time and a good C/C++ reference (or internet access) a relative newbie might also enjoy it.
Survivors
I found this book very easy to read & follow. The author provides a good primer on network/socket programming (that alone made it worth the purchase) as well a decent framework for creating a mud. It helps to have a little background in c or c++. This book is perfect for someone who hasn't programmed in awhile but wants a fun project to get involved in. Still, the book is fairly self-contained and with some patience, time and a good C/C++ reference (or internet access) a relative newbie might also enjoy it.
grand star
This is the worst book on mud programming I have ever read. All the code is spaghetti code, badly documented, no comments at all. The book barely passes as a draft design document! You can't use the code to even start your own game.You either run it as-is or don't write a game at all. If you want to learn game programming of any kind, turn back now. This book is useless.
grand star
This is the worst book on mud programming I have ever read. All the code is spaghetti code, badly documented, no comments at all. The book barely passes as a draft design document! You can't use the code to even start your own game.You either run it as-is or don't write a game at all. If you want to learn game programming of any kind, turn back now. This book is useless.
Bliss
With everyone moving to .Net now the code in this book, which is very "rushed" and unclean, is woefully outdated. It's very likely that if you do build this MUD you'll end up getting hacked and having all your work be for nothing.
Bliss
With everyone moving to .Net now the code in this book, which is very "rushed" and unclean, is woefully outdated. It's very likely that if you do build this MUD you'll end up getting hacked and having all your work be for nothing.