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Game Development with Unity epub download

by Michelle Menard


Michelle Menard is a freelance writer and game producer.

Ships from and sold by RAREFINDBOOKS. Michelle Menard is a freelance writer and game producer. After receiving a double bachelor of arts in Applied Mathematics and Music from Brown University, she decided to jump into the games industry by getting a master's of fine arts in Game Design from the Savannah College of Art and Design.

Game Development with Unity book.

Unity allows developers to create a single game and release it on many platforms including Android, iOS, and the web.

Has anyone tried the Michelle Menard Game Development with Unity book? The first script I've tried is buggy and I can't figure if I've done . Here is the script, if anyone can tell me if it's me or Michelle that would be great! Thanks.

Has anyone tried the Michelle Menard Game Development with Unity book? The first script I've tried is buggy and I can't figure if I've done something wrong or why I'm getting this error: "Unexpected token : true" for the variable: "private var outsideRange : true;" Also the public variables aren't showing up in the Inspector so I can't assign the prefab.

item 4 Game Development with Unity, Menard, Michelle, Good Condition Book, ISBN 9781435 -Game Development with . Compare similar products. Game Development with Unity by Michelle Menard (Mixed media product, 2011).

item 4 Game Development with Unity, Menard, Michelle, Good Condition Book, ISBN 9781435 -Game Development with Unity, Menard, Michelle, Good Condition Book, ISBN 9781435. item 5 Game Development with Unity by Michelle Menard Book condition good -Game Development with Unity by Michelle Menard Book condition good. item 6 Game Development with Unity by Menard, Michelle -Game Development with Unity by Menard, Michelle.

Michelle Menard is a freelance writer and game producer. Bryan Wagstaff is a professional software developer. He started writing computer programs at age six, and has come a long way since his first "guess the number" games

Michelle Menard is a game designer, author of Game Development with Unity, and founder of Artemic Games. Michelle has previously worked in the casual, mobile, and AAA market, including for companies such as Firaxis Games and Zynga.

Michelle Menard is a game designer, author of Game Development with Unity, and founder of Artemic Games. Once she was invited to the White House to blabber about game design and big data

Audio engineering by Bryan Lee. Theme Music The Massacre by FantomenK Views expressed by hosts and guests are solely of the individuals and do not reflect the views of their current or prior employers.

GAME DEVELOPMENT WITH UNITY shows you how to use the Unity game engine, a multiplatform engine and editor in one, to build games that can be played on just about any platform available, from the web to the Wii and even on smartphones. Unity's simple interface, friendly development environment, and wide-ranging support of all popular gaming platforms make it perfect for new developers or those looking to create games with an easy, efficient, and inexpensive game engine. Throughout the book you'll learn all the important interface commands, how to set up and organize your project, and all the basics of getting a 3D game up and running, from character importation to scripting to audio. Basic game and level design theory are taught in tandem with specific skills so you can build your game development skill set. The book is divided into five parts, with each chapter within a part covering a single concept, and new concepts are taught using step-by-step tutorials and questions, as well as through a comprehensive game project built throughout the book. GAME DEVELOPMENT WITH UNITY covers everything from building game assets, to adding interactivity, to polishing your finished game and publishing it, and provides you with all the information you need to create your own games using Unity.

Game Development with Unity epub download

ISBN13: 978-1435456587

ISBN: 1435456580

Author: Michelle Menard

Category: Computers and Technology

Subcategory: Games & Strategy Guides

Language: English

Publisher: Cengage Learning PTR; 1 edition (January 19, 2011)

Pages: 480 pages

ePUB size: 1287 kb

FB2 size: 1370 kb

Rating: 4.4

Votes: 818

Other Formats: lrf lit txt mbr

Related to Game Development with Unity ePub books

NI_Rak
I'd been using Unity 3d for awhile when I got this book. I picked it up as a quick reference because it had a chapter on a piece of code I was writing and I wanted to see how they suggested doing it. I ended up reading the book cover-to-cover. It told me things about tools I'd been using that increased my efficiency. It went in-depth in to configuration settings I'd never thought to try. If you find the way beginning books skim the in-depth details of a tool annoying, this is a great beginners book for you. If you find that all that detail is annoying, pick this up after you've done a few other tutorials. Either way, pick it up.
NI_Rak
I'd been using Unity 3d for awhile when I got this book. I picked it up as a quick reference because it had a chapter on a piece of code I was writing and I wanted to see how they suggested doing it. I ended up reading the book cover-to-cover. It told me things about tools I'd been using that increased my efficiency. It went in-depth in to configuration settings I'd never thought to try. If you find the way beginning books skim the in-depth details of a tool annoying, this is a great beginners book for you. If you find that all that detail is annoying, pick this up after you've done a few other tutorials. Either way, pick it up.
TheMoonix
Just finished reading this book from front to back. This book is a great introductory book to Unity3d. It walks you through the process of putting a game together from beginning to end. The book spends a large portion of time on coding in the middle. By the time you finish, you will be comfortable using unity's Javascript, but you will still need to study the language much further using the unity documentation or some other source to learn more about all the unity specific functions and classes. It should be noted that you don't need to be a javascript expert to use unity. Unity's implementation is actually a little different from regular javascript anyways. You only need the knowledge of core javascript, not client side. If you know actionscript 3, you're golden as it's basically the same. Knowledge of any basic programming language like java or c++ is all you really need. The book won't show you much of how to make you're own textures and doesn't talk about modeling characters and animation rigging, but I didn't and don't expect it to. It's about the unity3d engine, not modeling.

There are definitely quite a few errors in this book. However, it does not deserve the low ratings it has. I wouldn't hesitate to recommend this book to anyone. It should be noted that on the very last page, the author explicitly acknowledges that there are "intentional" flaws that the author left in the widget game, but doesn't say what they are... Perhaps the people complaining about the errors didn't even read the whole book? Anyways, the author should have pointed out where the mistakes are in the book as she put them in. At a couple points, complete sections of code were missing... and there were plenty of typos. I wonder if the author just said there were intentional errors at the end to excuse the poor proofreading? Despite all the errors, the book is still great; not excellent, but great. The errors are all minor. If you can't figure them out, you should probably find another career because you are bound to make tons of errors as a programmer/game developer.

My only complaint is that it didn't go in to more detail on certain things, but then again, this is an introductory book. It should be noted that this book is written for unity3d version 2.x, but it will work for 3.x. The only difference is a couple menu options are changed when viewing specific things. I wish there were more books on unity3d that were up to date and went in to more depth on all aspects of the engine. I'm not aware of any "advanced" unity3d books that are out yet, at least at the time I'm writing this. Considering how few books there on unity at the time of this writing, the author should be applauded for her contribution.
TheMoonix
Just finished reading this book from front to back. This book is a great introductory book to Unity3d. It walks you through the process of putting a game together from beginning to end. The book spends a large portion of time on coding in the middle. By the time you finish, you will be comfortable using unity's Javascript, but you will still need to study the language much further using the unity documentation or some other source to learn more about all the unity specific functions and classes. It should be noted that you don't need to be a javascript expert to use unity. Unity's implementation is actually a little different from regular javascript anyways. You only need the knowledge of core javascript, not client side. If you know actionscript 3, you're golden as it's basically the same. Knowledge of any basic programming language like java or c++ is all you really need. The book won't show you much of how to make you're own textures and doesn't talk about modeling characters and animation rigging, but I didn't and don't expect it to. It's about the unity3d engine, not modeling.

There are definitely quite a few errors in this book. However, it does not deserve the low ratings it has. I wouldn't hesitate to recommend this book to anyone. It should be noted that on the very last page, the author explicitly acknowledges that there are "intentional" flaws that the author left in the widget game, but doesn't say what they are... Perhaps the people complaining about the errors didn't even read the whole book? Anyways, the author should have pointed out where the mistakes are in the book as she put them in. At a couple points, complete sections of code were missing... and there were plenty of typos. I wonder if the author just said there were intentional errors at the end to excuse the poor proofreading? Despite all the errors, the book is still great; not excellent, but great. The errors are all minor. If you can't figure them out, you should probably find another career because you are bound to make tons of errors as a programmer/game developer.

My only complaint is that it didn't go in to more detail on certain things, but then again, this is an introductory book. It should be noted that this book is written for unity3d version 2.x, but it will work for 3.x. The only difference is a couple menu options are changed when viewing specific things. I wish there were more books on unity3d that were up to date and went in to more depth on all aspects of the engine. I'm not aware of any "advanced" unity3d books that are out yet, at least at the time I'm writing this. Considering how few books there on unity at the time of this writing, the author should be applauded for her contribution.
Uscavel
I liked the book because it provided a good 'big picture' view of Unity.

What I found distracting were the numerous spelling errors.

I would have liked it even better, if the 'Note' sidebars contained information that was described in the body of the text as 'critical', 'important', 'will cause numerous errors', etc. I will re-read it with a highlighter handy so that I can make note of the critical and important information contained in the body of the text.
Uscavel
I liked the book because it provided a good 'big picture' view of Unity.

What I found distracting were the numerous spelling errors.

I would have liked it even better, if the 'Note' sidebars contained information that was described in the body of the text as 'critical', 'important', 'will cause numerous errors', etc. I will re-read it with a highlighter handy so that I can make note of the critical and important information contained in the body of the text.
Framokay
Great book, great price and fast shipping.
Framokay
Great book, great price and fast shipping.
Lanionge
A bit slow to read at first, and a bit outdated for the version I use, but a good book!
Lanionge
A bit slow to read at first, and a bit outdated for the version I use, but a good book!
Lanadrta
A little dated but the content was better then most plus i got it used and it was cheap so win win
Lanadrta
A little dated but the content was better then most plus i got it used and it was cheap so win win
Goktilar
Valuable information on Unity
Goktilar
Valuable information on Unity
I purchased 3 books from this retailer. 1 of the books did not have the product DVD with the data files for the book.
Very frustrated and would not recommend as the book does not have value with out the DVD and would not have purchased with out DVD.
Request refund or send the book data DVD
I purchased 3 books from this retailer. 1 of the books did not have the product DVD with the data files for the book.
Very frustrated and would not recommend as the book does not have value with out the DVD and would not have purchased with out DVD.
Request refund or send the book data DVD