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Digital Gameplay: Essays on the Nexus of Game and Gamer epub download

by Nate Garrelts


Bibliography, etc. Note: Includes bibliographical references and index

Bibliography, etc. Note: Includes bibliographical references and index. Summary, et. "The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on factors that influence play, including the perception of the game player. Essays cover the full range of digital gaming, including computer, video and arcade games. The final essays discuss scholars' perceptions of digital media" Provided by publisher. Personal Name: Garrelts, Nate, 1976-. Rubrics: Computer games Video games.

Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on other factors that influence play. Essays cover the full range of digital gaming, including computer and video games.

Digital Gameplay book. Details (if other): Cancel. Thanks for telling us about the problem. Digital Gameplay: Essays on the Nexus of Game and Gamer.

Digital Gameplay: Essays on the Nexus of Game and Gamer. Ecrire pour le jeu (writing for game). The Vid Kid's Book of Home Video Games.

In: Garrelts, N. (e. Digital Gameplay: Essays on the Nexus of Game and Gamer, pp. 69–79, McFarland, Jefferson . 69–79, McFarland, Jefferson (2005)Google Scholar. 12. Perron, . Horror Video Games: Essays on the Fusion of Fear and Play, p. 31, McFarland, Jefferson (2009)Google Scholar. 13. Kirkland, . The Self-reflexive Funhouse of Silent Hill.

Nate Garrelts is an American academic who studies digital games and other media. The Meaning and Culture of Grand Theft Auto was the first academic collection to focus on a single game series

Nate Garrelts is an American academic who studies digital games and other media. Jefferson, North Carolina, United States: McFarland. The Meaning and Culture of Grand Theft Auto was the first academic collection to focus on a single game series. He has also contributed essays.

McFarland & Co. Danet, Brenda. Communicating Online. Popular Music 25(3)401-14. Rockstar Games: Multimedia Designers. php?id 67 (26 June 2006). The Worst Songs in Video Games. Is There a Text in This Class?

In recent years, computer technology has permeated all aspects of life—not just work and education, but also leisure time. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on other factors that influence play. Essays cover the full range of digital gaming, including computer and video games. Topics include several detailed investigations of particular, often controversial games such as Grand Theft Auto: Vice City, as well as a consideration of the ways in which game-playing crosses socioeconomic, age, gender and racial lines. The concluding essays discuss scholars’ perceptions of digital media and efforts to frame them.

Digital Gameplay: Essays on the Nexus of Game and Gamer epub download

ISBN13: 978-0786422920

ISBN: 0786422920

Author: Nate Garrelts

Category: Computers and Technology

Subcategory: Games & Strategy Guides

Language: English

Publisher: McFarland & Company (August 11, 2005)

Pages: 268 pages

ePUB size: 1325 kb

FB2 size: 1404 kb

Rating: 4.3

Votes: 388

Other Formats: lrf lrf lit txt

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